{
  "version": 1,
  "clips": [
    {
      "id": "hero-reel",
      "title": "Your next drop starts here",
      "line": "Four-player squad missions by day and night on sand and frost, first-person streets in the jungle, and shared defense on a lava yard. Actual gameplay, cut and cropped closer to the action.",
      "poster": "./demo/hero-66f59c28ef31.jpg",
      "sources": [
        {
          "src": "./demo/hero-66f59c28ef31.mp4",
          "type": "video/mp4"
        }
      ]
    },
    {
      "id": "highlight-squad",
      "title": "CALL IT IN",
      "line": "Night on the frost map: four players in one squad mark the napalm, the airburst, the gas and the 500 kg on a bug swarm, the countdowns run out, the strikes land. Cropped closer to the action; game speed and content unchanged.",
      "poster": "./demo/highlight-squad-4b792964b183.jpg",
      "sources": [
        {
          "src": "./demo/highlight-squad-4b792964b183.mp4",
          "type": "video/mp4"
        }
      ]
    },
    {
      "id": "highlight-guns",
      "title": "FOUR GUNS",
      "line": "Day on the sand map: four players, four different guns (heavy machine gun, rocket launcher, flamethrower, sniper rifle) hold a line on the bugs. Cropped closer to the action; game speed and content unchanged.",
      "poster": "./demo/highlight-guns-78703b2a51ce.jpg",
      "sources": [
        {
          "src": "./demo/highlight-guns-78703b2a51ce.mp4",
          "type": "video/mp4"
        }
      ]
    },
    {
      "id": "highlight-defense",
      "title": "HOLD THE YARD",
      "line": "Defense on the lava yard, wave 1: four players with their turrets built, an airburst and napalm called onto the incoming wave. Shared squad game through the lobby; game speed and content unchanged.",
      "poster": "./demo/highlight-defense-b5579c0bfa6a.jpg",
      "sources": [
        {
          "src": "./demo/highlight-defense-b5579c0bfa6a.mp4",
          "type": "video/mp4"
        }
      ]
    },
    {
      "id": "highlight-collector",
      "title": "THE DEBT COLLECTOR",
      "line": "The Debt Collector boss on the isolated boss page: it locks a marked line on the soldier, waits, fires, then opens up for a few seconds, the only time to shoot it. One soldier on a fixture world with the real rules; not a squad session.",
      "poster": "./demo/highlight-collector-7becbb62dd13.jpg",
      "sources": [
        {
          "src": "./demo/highlight-collector-7becbb62dd13.mp4",
          "type": "video/mp4"
        }
      ]
    },
    {
      "id": "highlight-operation",
      "title": "THROUGH THE DOOR",
      "line": "An Operation: two players in one squad stand in the side mission's open door, each presses USE, the countdown runs out and both go through into the first-person street and fight. The breach and the walk to the door are done by a test hook; the rest is played. Cropped closer; game speed and content unchanged.",
      "poster": "./demo/highlight-operation-4a88e66468e5.jpg",
      "sources": [
        {
          "src": "./demo/highlight-operation-4a88e66468e5.mp4",
          "type": "video/mp4"
        }
      ]
    }
  ]
}
